D.C Alacrity
Open Pure Alacrity

Flagship series · crime dramedy

Adam Dawnbringer is a grocery clerk who treats life like a video game. Chasing a supercar and a way out of low-paid work, he reunites the ABC Squad — a group of former high-school pranksters — for Sidequest, a lawless, game-like dark-web marketplace. Their old tricks meet new stakes. The jobs promise fast money; the consequences follow them home.

The ABC Squad on location
3episodes in Season 1 Part 1
~28shooting days across the full production
2024–26Raleigh & Wilmington production
Betathe Episode 1 currently on YouTube

The lead

Adam Dawnbringer treats life like a video game.

Adam is a college kid and grocery clerk, convinced that a supercar will fix a humiliating date. His mother wants him to earn honest money; his friends know a faster route. Beneath the status chase is a family story he has never resolved. The car is the goal he can name. His missing father is the question he cannot put down.

The ABC Squad are former high-school pranksters: Adam the networker, Brock the driver, Chester the strategist, Diego the wild card, Felicia the hacker, Gemma the locksmith and Eric the muscle. Reuniting them means reopening friendships, rivalries and histories. Sidequest turns their skills into jobs, rewards and levels; it cannot make them agree on what a job is worth.

On the surface it is a heist comedy — Mr. Robot’s paranoia, Barry’s heart, Baby Driver’s needle drops, and the interface of GTA Online. Underneath the jobs and jokes is a family mystery and a world whose rules the squad does not yet understand.

No job too illegal. No debt too deep. No exit from the game.

Adam Dawnbringer, played by Garrett Sessoms

Season 1 Part 1

Three episodes. One crew coming back together.

A crime dramedy with a game interface, an ensemble of conflicting motives and a mystery beneath the job market. First-person sequences and on-screen choices are part of its cinematic language; the current episodes are not being presented as released VR films.

Episode 1 · The promise

Adam’s supercar obsession meets the reality of low-paid work and the promise of a shortcut. A larger mystery stirs behind the marketplace.

Episode 2 · The pressure

The search for quick money puts relationships under pressure. What looks like a simple gig can carry a much more personal cost.

Episode 3 · The reunion

Reuniting old friends means reopening old tensions. The squad’s talents fit together more easily than their motives do, and the stakes keep growing.

Adam and the squad carry the main story. The FBI investigation, Cain and Nelson’s history, and the Cyber Realm’s mythology give the same events different meanings. Later stories can follow those perspectives without requiring every viewer to own a headset.

ABC Squad

Seven skills. Seven reasons to say yes.

The ABC Squad’s chemistry is the center of the series. Their specialties make them useful together; their motives make the reunion unstable. Supporting characters connect the crew to the investigation and family history.

Adam Dawnbringer

The networker

He can bring the friends together and sell them on an idea. Treating life like a game helps him take action, but makes other people’s feelings and consequences easier to miss.

Brock Turismo

The driver

Quick under pressure and more pragmatic than Adam. His confidence behind the wheel does not extend to Felicia, where jealousy pulls him into decisions he cannot steer so easily.

Chester Wiseman

The brains

A strategist and gambler who wants to be five moves ahead. He questions adding people to the crew, even as his own appetite for risk makes that caution complicated.

Diego Cicatriz-Olvidado

The wild card

Unpredictable, funny and eager to be part of the action. He changes the energy of a scene instantly and can turn a carefully laid plan into something nobody expected.

Felicia Wall

The hacker

Resourceful and skeptical of authority. She can see how reckless the others are; knowing more than the rest of the squad makes trust and loyalty complicated.

Gemma Gazelle

The locksmith

Warm, playful and comfortable around a lock she should not be opening. She brings a sense of ease to a crew that can make even a reunion feel like a competition.

Eric McSharry

The muscle

A fighter who also carries poetry, grief and loyalty. He protects the people he cares about fiercely, with more behind that intensity than the others always see.

Adam Dawnbringer
Adam DawnbringerGarrett Sessoms
Chester Wiseman
Chester WisemanCollin Davis
Diego Cicatriz-Olvidado
Diego Cicatriz-OlvidadoNoah Piechoski
Felicia Wall
Felicia WallVenus Parker
Eric McSharry
Eric McSharryAndrew Overby III
Nelson
NelsonThe recruiter
Cain Dawnbringer
Cain DawnbringerThe missing father
Agent Alexa
Agent AlexaFBI Cyber Realm

Brock Turismo (Isaac Corrigan) and Gemma Gazelle (Emily Kahl) are also members of the ABC Squad. The portraits above include supporting characters as well as squad members; they are not the full credits.

The Cyber Realm insignia

The world underneath

The game has an owner.

Sidequest operates inside the Cyber Realm, an encrypted digital world of jobs, rewards and levels. The Trojan Stallion’s name hangs over its history. To Adam, the marketplace looks like a shortcut; to FBI Team 4B, it is part of a much larger case. Who built the game, and what it asks of its players, is a mystery the series can unfold.

The world bible and actor guides connect the squad’s personal histories to Cain and Nelson, FBI Team 4B and the Trojan Stallion. Those relationships give future stories a foundation: a family crime drama, a procedural, an origin story or a mission seen from more than one character. They are creative possibilities, not announced releases.

That continuity also matters to the tools. Pure Alacrity is being developed to connect story records, production decisions and the assets a later episode can reuse. Sidequest supplied the practical problems before Pure’s development began in January 2026.

Release status

The beta is public. Final Episode 1 is unreleased.

Season 1 Part 1 covers Episodes 1–3 and is in post-production, with pickups in the January–October 2026 window. The existing October 2026 release aim remains a target, not a confirmed release date. Approximately 28 shooting days cover the full production across its phases.

Watch now · Episode 1 beta

The Episode 1 currently on YouTube is the early beta. It should be understood as a development iteration, not the final Episode 1 of the current release.

Next · The finished three-episode release

The release work centers on completing post, sound, graphics, captions, credits and delivery for Episodes 1–3. Final release details will be announced when confirmed.

After release · The next production round

More story and potential VR-exclusive missions can extend the world. Their format, budget and production dates remain to be decided; the current episodes do not depend on those experiments being finished.

The production history

Three phases, from Raleigh to Wilmington.

Sidequest began before Pure Alacrity and before D.C Agwu began VR development. An interest in immersive cinema was already part of the creative direction.

1 · November–December 2024

Raleigh · community college. The early Episode 1 beta was shot. D.C Agwu had already shot roughly 80% of that early Episode 1 iteration while in community college. This was not 80% of the whole three-episode production.

2 · The 2025 production

May · Wilmington: the commercial scene shoot.

June–August · Raleigh: most of Episodes 2–3 and parts of Episode 1.

November · Wilmington: the prologue.

3 · January–October 2026

Wilmington · pickups. Additional photography continued within this window. The full production spans approximately 28 shooting days in total across the early beta, main production and pickups.

January 2026: Pure Alacrity development began. A majority of the footage for Episodes 1–3 had already been shot. Pure grew from the production and post-production problems the team had encountered. It did not plan or run the original 2024–2025 shoots; later pickups and post overlap its development.

The earlier pitch deck is historical context. It was prepared before D.C Agwu began hands-on VR development. It already proposed first-person cinematics, spatial audio, game-style graphics and later interactive/VR work. Those proposals record the creative direction at that time, not completed VR capabilities or the current episode count and production schedule.

Beyond Episode 3 · exploration

Enter the world you have been watching.

After the three-episode release, the next production round could include stories made specifically for VR. The aim is a meaningful role inside Sidequest, with filmed performances, spatial sound and decisions that change what you discover.

A squad mission

Enter a new job alongside the ABC Squad. Choose whose perspective to follow, what information to share or whether to trust the offer. The characters and consequences make the interaction matter.

The other side of the case

A complementary FBI or Cain-and-Nelson story could reveal information the squad never sees. A traditional episode and a VR exclusive can stand alone while making each other richer.

A deeper cinematic space

Start with a bounded live-action immersive scene. Then test filmed performance inside real-time environments, spatial audio and persistent story state. More freedom should follow measured quality, comfort and production feasibility.

The tools evolve with the production. Pure plans the story and coverage. Bridge is being developed to preserve scene, take and version context through editing, sound, color and VFX. Player runs supported interactive packages. Sidequest’s next round can test that complete path without pretending those future systems made its original episodes.

These are directions for development, not announced titles or a promise of a particular device-store release. The three-episode series remains a complete way into the story for people watching on ordinary screens.

Press Start.

Sidequest gives the company a story world and a crew with a production history. Pure grew from that work. Bridge and Player create a path toward the next kinds of stories the team wants to make.

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